Last weekend was this year’s global game jam. A game jam is a type of event where the participants – the “jammers” – create a game in a fixed, usually quite short, amount of time with some additional restrictions like a theme. Usually, this means computer games, although you can also make board or pen and paper games.
A worldwide event
As the name implies, the global game jam is a worldwide event. Most bigger cities have “hubs”, i.e. jam locations, where the jammers gather at the beginning of the weekend in their local time zone. Then, a few motivating keynote videos are shown before the theme is announced. Last year’s theme was “Transmission”, while this year’s theme was “What Home means to you”. A game using that theme is to be created within the next 48-hours.
People get a few minutes to brainstorm about the theme and maybe get an idea that they want to implement. There is kind of a small stage area, where people with those ideas pitch them to the others in hopes of getting a team assembled. Last year, a guy even made a short power-point presentation to pitch his idea.
While you can make a game on your own, that is pretty hard. You typically need at least programming, graphics, audio, music, project-management and game-design expertise on your team. It is rare to find that in a single person.
So if you have a nice idea, or join a team with one – now implementation work starts.
Last year, my team quickly abandoned of using Unity as the engine for our terra-forming game, since no one on the team had any experience with it. We switched to Love2D, a neat little framework based on Lua. It is a very lightweight little framework and Lua is an elegant engine. Given that our team had no dedicated graphics people, I am pretty proud of the little game that we finished: Terraformer
Either way, working with godot was mostly pretty pleasant, except for its interaction with git. Just opening specific parts of the game in the godot editor would change files, and sometimes we’d get huge nonsensical changes, and merge conflicts, when someone on another platform (i.e. between Mac and Windows) pushed something.
We ended up making this little game: Home God
I’m particularly proud of the character movement controls. I think they turned out quite fluidly.
Not just for game programmers…
The global game jam is an awesome experience for non-game programmers looking to improve their craft. In fact, most participants in my hub where at most hobbyists, from what I could tell. The tight time-budget and the objective of just getting it to work will give many programmers a totally different perspective of how to do things. Things that steal your time will hurt a lot.