SSD? Don’t think! Just Buy!

SSDs makes everything blazingly fast – even Grails + IDEA development

My personal experience with SSDs began with an Intel X25M that I built into a Lenovo Thinkpad R61. It replaced a Seagate 160 GB 5400rpm which in combination with Windows Vista … well, let’s just say, it wasn’t that fast.

The SSD changed everything. It was not just faster, it was downright awesome! As if I had a completely new computer.

With that in mind I thought about my desktop PC. It’s a little more than 2 year old Windows XP box, Intel Core2Duo 2.7 GHz, 4GB RAM, with a not so slow Samsung HDD. I use it mainly for programming, which is most of the time Grails programming under IntelliJ IDEA.

And let me tell you, the Grails + IDEA combination can get dog slow at times. The start-up time of IDEA alone gives you time to skim over the first three pages of Hacker News and read the latest XKCD.

So the plan was to put an extra SSD into the Windows box and put only programming related stuff on it. This would save me the potential hassle of moving my whole system but would still give me development speed-up.

I had to be a little careful because the standard settings for IDEA’s so-called “system path” and “config path” is in the user’s home directory. (Btw, this settings can be changed in file “” which resides in “IDEA_INSTALLATION_DIR\bin”, e.g.: c:\Progam Files\JetBrains\IntelliJ IDEA 9.0.4\bin)

I think you already guessed the result. Three words: fast, faster, SSD. It’s just amazing! IDEA start-up is so fast now, I barely have time for a quick look at the newest headlines on InfoQ.

The next step is of course to put the whole system on SSD but that will probably have to wait until we upgrade the whole company to Win7. Can’t wait… 🙂

On developer workplace ergonomics

Most developers don’t care much about their working equipment, especially their intimate triple. That’s a missed opportunity.

workplace_failMost developers don’t care much about their working equipment. The company they work in typically provides them a rather powerful computer with a mediocre monitor and a low-cost pair of keyboard and mouse. They’ll be given a regular chair at a regular desk in a regular office cubicle. And then they are expected (and expect themselves) to achieve outstanding results.

The broken triple

First of all, most developers are never asked about their favorite immediate work equipment: keyboard, mouse and monitor.

With today’s digitally driven flat-screens, the monitor quality is mostly sufficient for programming. It’s rather a question of screen real estate, device quantity and possibility of adjustments. Monitors get cheaper continuously.

The mouse is the second relevant input device for developers. But most developers spend more money on their daily travel than their employer spent for their mices. A good mouse has an optimal grip, a low monthly mouse mile count, enough buttons and wheels for your tasks, your favorite color and is still dirt cheap compared to the shirt you wear.

The keyboard is the most relevant device on a programmer’s desk. Your typing speed directly relies on your ability to make friends with your keyboard. Amazingly, every serious developer has her own favorite layout, keystroke behavior and general equipment. But most developers still stick to a bulk keyboard they were never asked about and would never use at home. A good keyboard matches your fingertips perfectly and won’t be much more expensive than the mouse.

Missed opportunities

The failure is two-fold: The employer misses the opportunity to increase developer productivtiy with very little financial investment and the developer misses the opportunity to clearly state her personal preferences concerning her closest implements.

Most employers will argue that it would place a heavy burden on the technical administration and the buying department to fit everybody with her personal devices. That’s probably true, but it’s nearly a one-time effort multiplied by your employee count, as most devices last several years. But it’s an ongoing effort for every developer to deliver top-notch results with cumbersome equipment. Most developers will last several years, too.

Some developers will state that they are happy with their devices. It really might be optimal, but it’s likely that the developer just hasn’t tried out alternatives yet.

Perhaps your organizational culture treats uniformity as professionality. Then why are you allowed to have different haircuts and individual ties?

Room for improvement

Our way to improve our workplaces was to introduce an annual “Creativity Budget” for every employee. It’s a fair amount of money destined to use one’s own creativity to improve productivity. It could also have been named “Productivity Budget”, but that would miss the very important part about creative solutions. There is no formal measurement of productivity and only loose rules on what not to do with the money. Above all, it’s a sign to the developer that she’s expected to personally care for her work environment, her equipment and her productivity. And that she’s not expected to do that without budget.

The Creativity Budget outcome

The most surprising fact about our budgets was that nearly none got fully spent. Most developers had very clear ideas on what to improve and just realized them – without further budget considerations. On top of that, everybody dared to express their preferences, without fear of overbearance. It’s not a big investment, but a very worthwile one.

An highly profitable investment

Some analysis on the financial aspects of using a second monitor on your computer. Dual monitoring is an investment with high payoff rates.

coinsWhen it comes to workplace ergonomics, oftentimes money matters most. And money is always short, except for a really good investment. A profitable investment is what every businessman will understand. Here is an investment that boosts both, ergonomics and finance.

The goal

In my definition, an highly profitable investment is money you get a return of an additional 25% in just a year. After that year, the investment does not vanish, but continues to pay off. The investment is socially acceptable at best: Everyone involved will feel happy as long as the investment runs. And the investment can be explained to every developer at your shop with just two words: dual monitors.

The maths

Ok, lets have some hard calculus about it. Here are some modest assumptions about the investment:

You already own a decent monitor, as you are a screen worker. Buying another one of the same type will cost you about 300 EUR, with 25% return on our investment, it needs to earn us about 400 EUR. A monitor that earns money?

Your income, without any additional costs for your employer, is at 40.000 EUR per year. If you happen to have an higher income, the investment just gets more profitable. You work for 200 days a year, according to the usual employment. If you look at the numbers, you see that you earn 200 EUR per day. The new monitor needs to earn two days worth of your work or one percent of your yearly working time.

If the monitor speeds you up by just one percent of your time, it’s a highly profitable investment.

A productivity boost by one percent

How much is one percent of your daily working time? If you work for eight hours a day, it’s about five minutes. You need to accelerate your work by using the second monitor by five minutes or one percent every day, that’s all. All the other goodies come for free: Better mood, higher motivation, lower defect rate, improved code quality.

Some minor limitations

We experimented with setups of N monitors, with N being a natural number. Three or more monitors do not pay off as much as the second one does. Hardware issues rear their ugly heads and generally, overview decreases. This might not be true with rapid context switching tasks like customer support, but with focussed software development, it is.

When using dual monitors, it’s crucial to get used to them and really utilize all their possibilities. Perhaps you might need additional software to fully drive your dual power home. You might have to rethink your application window layout habits.

Assigning a second monitor to a developer is an irreversible action. If you take it away again, the developer will feel jailed with too less screen real estate and might even suffer a mild form of claustrophobia. Morale and motivation will plummet, too.


Introducing dual monitoring to developers is a win-win situation for both the company and the developers. It’s a highly profitable investment while boosting staff morale and productivity. If there is one reason not to do it, it’s because of the irreversibility of the step. But a last word of secret to the management: You can even use it to raise employee loyalty, as nobody wants to work in a single monitor environment anymore.

Stacked smartness doesn’t add up

When a software is composed of different layers, friction occurs. That’s when features turn into bugs.

houseofcardsThere is a strong urge to make software smart. Whenever something smart gets built in, it’s called a feature. Features of a software are effects you don’t foresee, but find handy for your use case. If your use case is impaired by a feature, you’ll likely call it a bug.

Some features of various software

To make my point clear, i have to introduce two features of software that are very practical for their anticipated use case and then change their context by adding another layer:

Ant filesets

If you use Ant as a build script language, you’ll find filesets very pratical. If you want to modify, copy or delete a bunch of files, you specify a root directory and some similarities between the files (like equal filetypes or names) and you’re done. Let me give you an example to show the use case:

    <fileset dir="${basedir}" include="**/build.xml,**/pom.xml"/>

This will very likely delete all ant build scripts and maven setting files in your project (so please use with care). Notice how the include attribute is comma-separated for multiple patterns. According to the documentation, the comma can be omitted for a space character.

Then, there is Hudson, a very powerful continuous integration server. One source of its power is the familiarity of configuration syntax, specifically when accessing a bunch of files:


The given text field specifies the include attribute of an Ant fileset. You immediately inherit all the power of ant’s fileset, but the features, too. Here, it’s a feature that two pattern can be excluded by just a space character. If your path contains spaces, you cannot express your pattern in this text field. When using the fileset directly in Ant, you can alter the syntax and use multiple nested include tags, but within Hudson, you are stuck with the single include attribute.

Struts2 internationalization

The second example is fully described in my previous blog entry (“The perils of \u0027”).

As a short summary: The Struts2 framework inherits the power of Java’s MessageFormat when loading language dependent text. As the apostrophe is a special character to MessageFormat, it cannot be used directly in the text entries.

The principle behind the examples

Both examples share a common principle: “Stacked smartness doesn’t add up“. What’s a feature to one software, may be a bug to a software that builds on top of it.

Software developers tend to “stack up” different third party software products to compose their own product with even higher-level functionality. There is nothing wrong with this approach, as long as the context of the underlying products doesn’t change much. If it changes, features begin to behave like bugs.

The cost of stacking

Stacked products are likely to increase the ability of skilled users to re-use their knowledge. Every developer familiar to Ant will instantly be empowered to use the file patterns of Hudson. Every developer familiar to MessageFormat can produce powerful i18n entries that do most of the formatting automatically. That’s a great productivity gain.

But on the other side, if you aren’t familiar to ant when using hudson or know nothing about MessageFormat when just translating the i18n entries of a Struts2 webapp, you’ll be surprised by strange effects. And you won’t find sufficient documentation of these effects in the first place. There will be a link to some obscure project or class you never heard about, telling you all sorts of details you don’t want to hear right now. You can’t easily put them into the right context anyway. You will be down to trial and error, frustrated that your use case seems impossible without explanation. That’s a great productivity loss.

Often, you can’t blame any part of the stack, not even the topmost, for the occuring bugs. If a specific stack maintains and increases productivity, depends on the use case of the topmost layer compared to the underlying anticipated ones. If those aren’t documentated, its hard to notice the displacement.

A metaphor on software stacks

Whenever I hear about a software stack, a picture of a man on a stack of crates occurs to me. Here is the original photo of my thoughts.

What’s your encounter with a shaky stacking?