Innocent fun with net send

What happens when you bore a developer to the point when he begins to toy around with the net send tool? You’ll gain a valueable insight about the usefulness of message dialog boxes.

beamed-xmas-treeBecause it is the holiday season and most of us have a straining year of hard work behind us, let me just tell you a little story with more fun than moral in it. The story really happened, but the circumstances and details are altered to protect the innocent.

The setup

Imagine a full day of boring training workshops with a dozen developers in one room, each sitting behind a computer and trying to mimic the tiresome click orgy the instructor presents. Between the developers, there is one web-designer, clearly distinguishable by looks and questions. The workshops drags on and on, until Marvin, the protagonist of our story, loses interest in the clicking and sets out to explore the computer and its possibilities. This all happens a decade ago, when terminal servers were still new and fancy and windows was an open book for those who could read it. The computers were installed by the workshop host and used with a guest login.

The exploration

Marvin notices that the IP address of every computer was written on the computer case. It was just a matter of inconspicuous looks to gather the addresses of the neighbouring machines. The next step was to open a command shell – which was available without any tricks – and try to net send a message to his own machine. Net send was essentially a system service that listened to network messages on a specific port and displayed them as a dialog. So if you’d net send a message to a computer, it would be displayed in a message box in the middle of the screen on top of all active windows with a caption identifying the sender. The user had to acknowledge the dialog by clicking the button to be able to proceed in his original windows. In summary, net send was the perfect remote distraction tool. And it worked: Marvin was able to message himself with net send. The terminal server even disguised the real sender by sending the message with its address instead of the guest machine’s. Now Marvin could anonymously open modal message boxes with a custom message on every computer in the room, given that he knew its address. The workshop promised to be fun again.

The first reaction

After making up some witty messages, Marvin collected all his mental willpower to act indifferent while slowly typing the first message to his neighbour. It just read “Harddisk error” and was only a test drive if he was able to pull this prank without bursting out in laughter or being identified as the source. If he could message his neighbour without him noticing, he could message everybody in the room. After the net send command was complete, Marvin paused a bit and used his little finger to tap enter on the numerical block of the keyboard, to not draw attention to his keyboard pattern. As soon as the command was acknowledged, his neighbour let out a muffled groan and clicked the message box away without even reading it.

The messages

After that, the messages were longer and more sophisticated. After the first few messages, Marvin guessed the pattern in which the IP addresses were located in the room and sent messages to nearly everybody else attending the workshop. Some messages read “Virus found! Need to manually reboot the computer.”, others “Keyboard error. Press Enter to continue.” and the like. The reactions from the developers in front of the machines were always the same: A fretful sound and an acknowledging click without the slightest hesistation. Nobody rebooted or checked the keyboard. The messages were just dismissed and immediately forgotten like a temporary annoyance. Even when the message grew as long as two full sentences, the recipient just clicked it away.

The highlight

During a short recess, Marvin planned the ultimate net send attack: a message on the presenter’s computer, precisely timed to fit the workshop content. He went to the instructor and asked some question while memorizing the IP address of the machine that was connected to the beamer. If he sends a message to this computer, it would be shown on the beamer to the whole audience and the instructor. He used the remaining recess time to formulate the perfect message. The lectures began again, everybody took their seat and concentrated on the topic again. A few minutes into the workshop, Marvin hit enter and the message box appeared on the wall:

Attention! The beamer is overheating. Only a few minutes left before critical temperature level is reached and shutdown is forced to prevent damage.

Everybody stopped and gasped while they finally read a message. Probably only missing the dialog title that clearly stated that the message came from the terminal server, the sole non-developer in the room, the web-designer, asked the one and only legitimate question: “How can the beamer send this message to the computer over the VGA cable?”

Only a split-second later, a developer answered with “there is a standard for that”. Another one chimed in: “your computer also knows which monitor is attached through that cable”. A third suggested a solution: “We might just turn it off a few minutes to cool down. It’ll be okay afterwards.” Clearly out of his comfort zone, the instructor decided: “No, we just had a recess and I’m behind schedule. We’ll see how long this beamer bears with us.”

The moral of the story

Surprisingly, the beamer lasted the whole rest of the day and many days afterwards, without any further hickups. One attendee of the workshop silently laughed for about an hour and the day went by a lot faster. But the most surprising thing was that the only person that grasped the real marvel of the situation was the person with the least technical knowledge in the room. All the seasoned developers missed every clue that there was something fishy with a beamer communicating with the computer over a VGA cable and opening dialog boxes on the computer (and not just in-picture). And nobody reads the text in a dialog box ever. Especially not the title bar!

Postscriptum

Marvin wants to apologize to everybody he bothered during this workshop. It was a fun idea originating from boredom, but it turned into a fascinating techno-social experiment. He says he learnt a valueable lesson that day, even if he doesn’t remember any content of the training itself.

An experiment about communication through tests

How effectively communicates our test code? We wanted to know if we were able to recreate a software from its tests alone. The experiment gained us some worthwile insights.

lrg-668-wuerfelRecently, we conducted a little experiment to determine our ability to communicate effectively by only using automatic tests. We wanted to know if the tests we write are sufficient to recreate the entire production code from them and understand the original requirements. We were inspired by a similar experiment performed by the Softwerkskammer Karlsruhe in July 2012.

The rules

We chose a “game master” and two teams of two developers each, named “Team A” and “Team B”. The game master secretly picked two coding exercises with comparable skill and effort and briefed every team to one of them. The other team shouldn’t know the original assignment beforehands, so the briefings were held in isolation. Then, the implementation phase began. The teams were instructed to write extensive tests, be it unit or integration tests, before or after the production code. The teams knew about the further utilization of the tests. After about two hours of implementation time, we stopped development and held a little recreation break. Then, the complete test code of each implementation was transferred to the other team, but all production code was kept back for comparison. So, Team A started with all tests of Team B and had to recreate the complete missing production code to fulfill the assignment of Team B without knowing exactly what it was. Team B had to do the same with the production code and assignment of Team A, using only their test code, too. After the “reengineering phase”, as we called it, we compared the solutions and discussed problems and impressions, essentially performing a retrospective on the experiment.

The assignments

The two coding exercises were taken from the Kata Catalogue and adapted to exhibit slightly different rules:

  • Compare Poker Hands: Given two hands of five poker cards, determine which hand has a higher rank and wins the round.
  • Automatic Yahtzee Player: Given five dice and our local Yahtzee rules, determine a strategy which dice should be rerolled.

There was no obligation to complete the exercise, only to develop from a reasonable starting point in a comprehensible direction. The code should be correct and compileable virtually all the time. The test coverage should be near to 100%, even if test driven development or test first wasn’t explicitely required. The emphasis of effort should be on the test code, not on the production code.

The implementation

Both teams understood the assignment immediately and had their “natural” way to develop the code. Programming language of choice was Java for both teams. The game master oscillated between the teams to answer minor questions and gather impressions. After about two hours, we decided to end the phase and stop coding with the next passing test. No team completed their assignment, but the resulting code was very similar in size and other key figures:

  • Team A: 217 lines production code, 198 lines test code. 5 production classes, 17 tests. Test coverage of 94,1%
  • Team B: 199 lines production code, 166 lines test code. 7 production classes, 17 tests. Test coverage of 94,1%

In summary, each team produced half a dozen production classes with a total of ~200 lines of code. 17 tests with a total of ~180 lines of code covered more than 90% of the production code.

The reengineering

After a short break, the teams started with all the test code of the other team, but no production code. The first step was to let the IDE create the missing classes and methods to get the tests to compile. Then, the teams chose basic unit tests to build up the initial production code base. This succeeded very quickly and turned a lot of tests to green. Both teams struggled later on when the tests (and production code) increased in complexity. Both teams introduced new classes to the codebase even when the tests didn’t suggest to do so. Both teams justified their decision with a “better code design” and “ease of implementation”. After about 90 minutes (and nearly simultaneous), both teams had implemented enough production code to turn all tests to green. Both teams were confident to understand the initial assignment and to have implemented a solution equal to the original production code base.

The examination

We gathered for the examination and found that both teams met their requirements: The recreated code bases were correct in terms of the original solution and the assignment. We have shown that communication through only test code is possible for us. But that wasn’t the deepest insight we got from the experiment. Here are a few insights we gathered during the retrospective:

  • Both teams had trouble to effectively distinguish between requirements from the assignment and implementation decisions made by the other team. The tests didn’t transport this aspect good enough. See an example below.
  • The recreated production code turned out to be slightly more precise and concise than the original code. This surprised us a bit and is a huge hint that test driven development, if applied with the “right state of mind”, might improve code quality (at least for this problem domain and these developers).
  • The classes that were introduced during the reengineering phase were present in the original code, too. They just didn’t explicitely show up in the test code.
  • The test code alone wasn’t really helpful in several cases, like:
    • Deciding if a class was/should be an Enum or a normal class
    • Figuring out the meaning of arguments with primitive values. A language with named parameter support would alleviate this problem. In Java, you might consider to use Code Squiggles if you want to prepare for this scenario.
  • The original team would greatly benefit from watching the reengineering team during their coding. The reengineering team would not benefit from interference by the original team. For a solution to this problem, see below.

The revelation

One revelation we can directly apply to our test code was how to help with the distinction between a requirement (“has to be this way”) and implementator’s choice (“incidentally is this way”). Let’s look at an example:

In the poker hands coding exercise, every card is represented by two characters, like “2D” for a two of diamonds or “AS” for an ace of spades. The encoding is straight-forward, except for the 10, it is represented by a “T” and not a “10”: “TH” is a ten of hearts. This is a requirement, the implementator cannot choose another encoding. The test for the encoding looks like this:


@Test
public void parseValueForSymbol() {
  assertEquals(Value._2, Value.forSymbol("2"));
  [...]
  assertEquals(Value._10, Value.forSymbol("T"));
  [...]
  assertEquals(Value.ACE, Value.forSymbol("A"));
}

If you write the test like this, there is a clear definition of the encoding, but not of the underlying decision for it. Let’s rewrite the test to communicate that the “T” for ten isn’t an arbitrary choice:


@Test
public void parseValueForSymbol() {
  assertEquals(Value._2, Value.forSymbol("2"));
  [...]
  assertEquals(Value.ACE, Value.forSymbol("A"));
}

@Test
public void tenIsRequiredToBeRepresentedByT() {
  assertEquals(Value._10, Value.forSymbol("T"));
}

Just by extracting this encoding to a special test case, you emphasize that you are aware of the “inconsistency”. By the test name, you state that it wasn’t your choice to encode it this way.

The improvement

We definitely want to repeat this experiment again in the future, but with some improvements. One would be that the reengineering phases should be recorded with a screencast software to be able to watch the steps in detail and listen to the discussions without the possibility to interact or influence. Both original teams had great interest in the details of the recreation process and the problems with their tests. The other improvement might be an easing on the time axis, as with the recorded implementation phases, there would be no need for a direct observation by a game master or even a concurrent performance. The tasks could be bigger and a bit more relaxed.

In short: It was fun, challenging, informative and reaffirming. A great experience!

A small test saves the day

You think a method is too trivial to write a test for it? Think again if the method is mission-critical!

Just recently, I had to write a connection between an existing application and a new hardware unit. This is a fairly common job for our company, even considering the circumstances that I’d never even seen the hardware, let alone being able to connect to it. The hardware unit itself was rather big and it was installed in a security sensitive area with restricted access. So, I only got a specification of the protocol to use and a description of the hardware’s features.

Our common procedure to include hardware dependent modules into an application is to write two implementations of the module: One implementation is the real deal and interacts with the hardware over ethernet, USB, serial port or whatever proprietary communication device is used. This version of the module can only work as intended if the hardware is present. The other implementation acts as an emulation of the hardware, without any dependencies. If you are familiar with unit tests, think of a big test mock. The emulation version is used during development to test and run the application without requirements about the hardware. There are a lot of subtle pitfalls to consider and avoid, but on a bird-view level of abstraction, these interchangeable implementations of a module enable us to develop software with hardware dependencies without need for the actual hardware.

The first piece of code that’s used of a module is a factory/builder class that chooses between the available implementations, based on some configuration entry (or hardware availability, etc.). A typical implementation of the responsible method might look like this:


public HardwareModule createFor(ModuleConfiguration configuration) {
  if (configuration.isHardwarePresent()) {
    new RealHardwareModule();
  }
  return new EmulatedHardwareModule();
}

If the configuration object says that the hardware is present, the real implementation is used, subsequentially opening a connection to the hardware and talking the client side of the given protocol. Otherwise, the emulation is created and returned, maybe opening a debug GUI window to display certain internal states and values and providing controls to mess with the application during development.

The method itself looks very innocent and meager. There is not much going on, so what could possibly go wrong?

I’m not the most eager test-driven developer in the world, I have to admit. But I see the value of tests (and unit tests in particular) and adhere to the A-TRIP rules defined by Andy Hunt and (pragmatic) Dave Thomas:

  • Automatic
  • Thorough
  • Repeatable
  • Independent
  • Professional

For a complete definition of the rules, read the linked blog entry or, even better, buy the book. It’s small and cheap, but contains a lot of profound basic knowledge about unit testing.

The “Thorough” rule is more of a rule of thumb than a hard scientific formula for good unit tests: Always write a test if you’ve found a bug or if the code you’re writing is mission-critical. This was when my gut feeling told me that while the method above might seem trivial, it is definitely essential for the hardware module. So I wrote a test:

  @Test
  public void providesEmulationIfUnspecified() {
    HardwareModuleFactory factory = new HardwareModuleFactory();
    HardwareModule hardware = factory.createFor(configuration(""));
    assertEquals("not the hardware emulation", EmulatedHardwareModule.class, hardware.getClass());
  }

  @Test
  public void providesEmulationIfHardwareAbsent() {
    HardwareModuleFactory factory = new HardwareModuleFactory();
    HardwareModule hardware = factory.createFor(configuration("hardware.present=false"));
    assertEquals("not the hardware emulation", EmulatedHardwareModule.class, hardware.getClass());
  }

  @Test
  public void providesRealImplementationIfHardwarePresent() {
    HardwareModuleFactory factory = new HardwareModuleFactory();
    HardwareModule hardware = factory.createFor(configuration("hardware.present=true"));
    assertEquals("not the real hardware implementation", RealHardwareModule.class, hardware.getClass());
  }

To my surprise, the test immediately went red for the third test method. After double-checking the test code, I was certain that the test was correct. The test discovered a bug in the production code. And being a mostly independent unit test, it pointed to the problematic lines right away: the method implementation above. The helper method named configuration() spared in the code sample was very unlikely to contain a bug.

After a short moment of reading the code again, I corrected it (note the added return statement in line 3):


public HardwareModule createFor(ModuleConfiguration configuration) {
  if (configuration.isHardwarePresent()) {
    return new RealHardwareModule();
  }
  return new EmulatedHardwareModule();
}

This might not seem like the most disastrous bug ever, but it would have made for a nasty start when I finally would have tried the application with the real hardware. There is nothing more valueable than to be able to keep your cool “in the wild” and work on the real problems like faulty protocol specifications or unexpected/undocumented hardware behaviour. So, my gut feeling (and the Thorough rule) were right and my brain, telling me “skip this petty test” longer than I like to admit, was wrong. A small test for a small method paid off immediately and saved the day, at least for me.

Summary of the Schneide Dev Brunch at 2012-10-14

If you couldn’t attend the Schneide Dev Brunch in October 2012, here are the main topics we discussed neatly summarized.

Two weeks ago, we held another Schneide Dev Brunch. The Dev Brunch is a regular brunch on a sunday, only that all attendees want to talk about software development and various other topics. If you bring a software-related topic along with your food, everyone has something to share. The brunch was so well attended that we had trouble to all find a chair and fit at the table. We had to stay inside as the weather was rainy and too cold for prolonged outdoor sessions. Let’s have a look at the main topics we discussed:

Work hard, play hard

The first topic was a summary of the contents of the documentary movie “work hard play hard” about our modern work places. The documentary is a recommended watch for everyone thinking about joining this side of the industry. It’s beautiful sometimes and very painful to watch most times. You might cherish some of the rougher edges on your workplace afterwards. The DVD is out now.

Dual Monitoring

A short discussion about the efficiency increase that happens just by adding another monitor to your desk. There was no dispute: If you don’t at least try it, you waste money. That’s what I meant when I blogged about the second monitor being an profitable investment. Just one downfall, it shouldn’t end like this.

Management by Directive

Another discussion about the management of large departments. The “directive issuer” manager style is a common sight in this environment. I won’t repeat the discussion itself, but rather add an amusing story about an ex-military commander running a software development company. Enjoy!

Review of the Sneak Preview “Quality Assurance Best Practices in Karlsruhe”

There was a “sneak preview” organised by the VKSI, a local association of software engineers a few weeks ago. The topic of the whole event was “Quality Assurance Best Practices in Karlsruhe“. The event was divided into three independent presentations with different topics:

  • Non-Functional Software Tests” by Gebhard Ebeling: The talk was about realistic load- and performance testing of complex applications (and websites). While the presentation omitted tools and code completely, there were some take-aways even for developers that had never performed these types of tests before. This was arguably the best presentation of the event.
  • Contracts im Software Engineering” by Ben Romberg and Stefan Schürle: This talk was about the benefits of software contracts (think about checked method or class invariants) and the presentation of a particular implementation in Java, namely C4J. The perceived problem with this solution was the rather clumsy source code necessary to define the contracts.
  • MoDisco Software Modernization & Analysis” by Benjamin Klatt: MoDisco builds a model out of source code that is detailled enough to apply meaningful transformations to it and have the exact same source code (plus transformed code) as output. The idea looked very promising, but the presentation lacked actual source code examples. Nonetheless, MoDisco proves that there is a future for modell-driven analysis.

We had a lengthy discussion about software contracts and Design By Contract (DBC) in general. One tool that got mentioned several times was “CoFoJa” from (at least initially) Google.

Book review: Java Application Architecture: Modularity Patterns with Examples Using OSGI

In the rather new book of the Robert C. Martin signature series, Kirk Knoernschild tackles the hard task to teach software architecture through a book. One participant read the book and is very happy about the experience and insight he got from it. The book itself is repetitive at times, but that adds to the accessibility of the topic at hand when you jump right into a chapter. Additionally to the modularity and architecture aspects, you’ll learn OSGI through the code examples. This books gets a recommendation.

Book review: ATDD by Example

Another new book is from Markus Gärtner, of the Kent Beck signature series this time. It takes the reader by the hand and shows a way to use Cucumber, FitNesse and of course Behavior-Driven Development as a tool-and-process framework to implement (Acceptance-) Test Driven Development. None of our participants read the book fully yet, but it’s already a promising start. If you are looking for a new book about testing (after having read the great GOOS book), don’t hesitate. Another recommendation to read.

Visitor design pattern breaks modularization

One participant brought up the problem that he wanted absolute modularization in his application layout, but used a visitor design pattern at some central place. This breaks modularization, as the type information is exposed too much. We discussed the problem with some diagrams and sketches and came up with several alternatives, each with their own advantages and drawbacks. That was a great code design session among seasoned professionals.

Why are services included into Grails?

Another discussion was about the Grails web framework and the necessity for a service layer or service classes explicitly. We sketched out the fundamental architecture of a Grails application and discussed different possible alternatives to a dedicated service layer. There are some nice features about Grails services (like injection by convention, transaction and scope), but nothing really too sophisticated to distinguish them from POGOs. The discussion was open-ended, as usual with complex topics.

Review of a workshop on agile software-engineering

Lately, a participant visited a workshop on agile software-engineering, focussing a lot on SCRUM and XP. The workshop ran for several days and included lots of hands-on exercises. The workshop itself provided not much new content for seasoned agile developers, but served as an accurate and thorough introduction for younger developers. A major part of the workshop were social aspects of agile environments. Concepts like team empowerement are usually not taught in technical workshops. Important additional topics comprised of agile planning and estimation and proper retrospectives. The workshop itself was more of a entry-level introduction to agile development, but very effective in that regard.

Epilogue

As usual, the Dev Brunch contained a lot more chatter and talk than listed here. The high number of attendees makes for an unique experience every time. We are looking forward to the next Dev Brunch at the Softwareschneiderei. And as always, we are open for guests and future regulars. Just drop us a notice and we’ll invite you over next time.

A mindset for inherited source code

This article outlines a mindset for developers to deal with existing, probably inherited code bases. You’ll have to be an archeologist, a forensicist and a minefield clearer all at once.

One field of expertise our company provides is the continuation of existing software projects. While this sounds very easy to accomplish, in reality, there are a few prerequisites that a software project has to provide to be continuable. The most important one is the source code of the system, obviously. If the source code is accessible (this is a problem more often than you might think!), the biggest hurdle is now the mindset and initial approach of the developers that inherit it.

The mindset

Most developers have a healthy “greenfield” project mindset. There is a list of requirements, so start coding and fulfill them. If the code obstructs the way to your goal, you reshape it in a meaningful manner. The more experience you have with developing software, the better the resulting design and architecture of the code will be. Whether you apply automatic tests to your software (and when) is entirely your decision. In short: You are the master of the code and forge it after your vision. This is a great mindset for projects in the early phases of development. But it will actively hinder you in later phases of your project or in case you inherit foreign code.

For your own late-phase projects and source code written by another team, another mindset provides more value. The “brownfield” metaphor doesn’t describe the mindset exactly. I have three metaphors that describe parts of it for me: You’ll need to be an archeologist, a forensicist (as in “securer of criminal evidence”) and a minefield clearer. If you hear the word archeologist, don’t think of Indiana Jones, but of somebody sitting in the scorching desert, clearing a whole football field from sand with only a shaving brush and his breath. If you think about being a forensicist, don’t think of your typical hero criminalist who rearranges the photos of the crime scene to reveal a hidden hint, but the guy in a white overall who has to take all the photos without disturbing the surrounding (and being disturbed by it). If you think about the minefield clearer: Yes, you are spot on. He has to rely on his work and shouldn’t move too fast in any direction.

The initial approach

This sets the scene for your initial journey inside foreign source code: Don’t touch anything or at least be extra careful, only dust it off in the slightest possible manner. Watch where you step in and don’t get lost. Take a snapshot, mental or written, of anything suspicious you’ll encounter. There will be plenty of temptation to lose focus and instantly improve the code. Don’t fall for it. Remember the forensicist: what would the detective in charge of this case say if you “improved the scenery a bit” to get better photos? This process reminds me so much of a common approach to the game “Minesweeper” that I included the minefield clearer in the analogy. You start somewhere on the field and mark every mine you indirectly identify without ever really revealing them.

Most likely, you don’t find any tests or an issue tracker where you can learn about the development history. With some luck, you’ll have a commit history with meaningful comments. Use the blame view as often as you can. This is your archeological skills at work: Separating layers and layers of code all mingled in one place. A good SCM system can clear up a total mess for you and reveal the author’s intent for it. Without tests, issues and versioning, you cannot distinguish between a problem and a solution, accidental and deliberate complexity or a bug and a feature. Everything could mean something and even be crucial for the whole system or just be useless excess code (so-called “live weight” because the code will be executed, but with no effect in terms of features). To name an example, if you encounter a strange sleep() call (or multiple calls in a row), don’t eliminate or change them! The original author probably “fixed” a nasty bug with it that will come back sooner than you know it.

Walking on broken glass

And this is what you should do: Leave everything in its place, broken, awkward and clumsy, and try to separate your code from “their” code as much as possible. The rationale is to be able to differentiate between “their” mess and “your” mess and make progress on your part without breaking the already existing features. If you cannot wait any longer to clean up some of the existing code, make sure to release into production often and in a timely manner, so you still know what changed if something goes wrong. If possible, try to release two different kinds of new versions:

  • One kind of new version only incorporates refactorings to the existing code. If anything goes wrong or seems suspicious, you can easily bail out and revert to the previous version without losing functionality.
  • The other kind only contains new features, added with as little change to existing code as possible. Hopefully, this release will not break existing behaviour. If it does, you should double-check your assumptions about the code. If reasonably achievable, do not assume anything or at least write an automatic test to validate your assumption.

Personally, I call this approach the “tick-tock” release cycle, modelled after the release cycle of Intel for its CPUs.

Changing gears

A very important aspect of software development is to know when to “change gears” and switch from greenfield to brownfield or from development to maintainance mode. The text above describes the approach with inherited code, where the gear change is externally triggered by transferring the source code to a new team. But in reality, you need to apply most of the practices on your own source code, too. As soon as your system is in “production”, used in the wild and being filled with precious user data, it changes into maintainance mode. You cannot change existing aspects as easily as before.
In his book “Implementation Patterns” (2008), Kent Beck describes the development of frameworks among other topics. One statement is:

While in conventional development reducing complexity to a minimum is a valuable strategy for making the code easy to understand, in framework development it is often more cost-effective to add complexity in order to enhance the framework developer’s ability to improve the framework without breaking client code.
(Chapter 10, page 118)

I not only agree with this statement but think that it partly applies to “conventional development” in maintainance mode, too. Sometimes, the code needs additional complexity to cope with existing structures and data. This is the moment when you’ve inherited your own code.

Class names with verbs enforce the Single Responsibility Principle (SRP)

When using fluent code and fluent interfaces, I noticed an increased flexibility in the code. On closer inspection, this is the effect of a well-known principle that is inherently enforced by the coding style.

I’m experimenting with fluent code for a while now. Fluent code is code that everybody can read out loud and understand immediately. I’ve blogged on this topic already and it’s not big news, but I’ve just recently had a revelation why this particular style of programming works so well in terms of code design.

The basics

I don’t expect you to read all my old blog entries on fluent code or to know anything about fluent interfaces, so I’m giving you a little introduction.

Let’s assume that you want to find all invoice documents inside a given directory tree. A fluent line of code reads like this:


Iterable<Invoice> invoices = FindLetters.ofType(
    AllInvoices.ofYear("2012")).beneath(
        Directory.at("/data/documents"));

While this is very readable, it’s also a bit unusual for a programmer without prior exposure to this style. But if you are used to it, the style works wonders. Let’s see: the implementation of the FindLetters class looks like this (don’t mind all the generic stuff going on, concentrate on the methods!):

public final class FindLetters<L extends Letter> {
  private final LetterType<L> parser;

  private FindLetters(LetterType<L> type) {
    this.parser = type;
  }

  public static <L extends Letter> FindLetters<L> ofType(LetterType<L> type) {
    return new FindLetters<L>(type);
  }

  public Iterable<L> beneath(Directory directory) {
    ...
  }

Note: If you are familiar with fluent interfaces, then you will immediately notice that this isn’t even a full-fledged one. It’s more of a (class-level) factory method and a single instance method.

If you can get used to type in what you want to do as the class name first (and forget about constructors for a while), the code completion functionality of your IDE will guide you through the rest: The only public static method available in the FindLetters class is ofType(), which happens to return an instance of FindLetters, where again the only method available is the beneath() method. One thing leads to another and you’ll end up with exactly the Iterable of Invoices you wanted to find.

To assemble all parts in the example, you’ll need to know that Invoice is a subtype of Letter and AllInvoices is a subtype of LetterType<Invoice>.

The magical part

One thing that always surprised me when programming in this style is how everything seems to find its place in a natural manner. The different parts fit together really well, especially when the fluent line of code is written first. Of course, because you’ll design your classes to make everything fitting. And that’s when I had the revelation. In hindsight, it seems rather obvious to me (a common occurrence with revelations) and you’ve probably already seen it yourself.

The revelation

It struck me that all the pieces that you assemble a fluent line of code with are small and single-purposed (other descriptions would be “focussed”, “opinionated” or “determined”). Well, if you obey the Single Responsibility Principle (SRP), every class should only have one responsibility and therefore only limited purposes. But now I know how these two things are related: You can only cram so much purpose (and responsibility) in a class named FindLetters. When the class name contains the action (verb) and the subject (noun), the purpose is very much set. The only thing that can be adjusted is the context of the action on the subject, a task where fluent interfaces excel at. The main reason to use a fluent interface is to change distinct aspects of the context of an object without losing track of the object itself.

The conclusion

If the action+subject class names enforce the Single Responsibility Principle, then it’s no wonder that the resulting code is very flexible in terms of changing requirements. The flexibility isn’t a result of the fluency or the style itself (as I initially thought), but an effect predicted and caused by the SRP. Realizing that doesn’t invalidate the other positive effects of fluent code for me, but makes it a bit less magical. Which isn’t a bad thing.

A minimal set of skills for software development contractors

You aren’t sure if your developer is professional enough? Here are seven topics you can ask him about to find it out. It’s the minimal skill set a modern developer should use.

“Our company is specialized in providing professional software development for our customers”. That’s a nice statement to inspire your customers with. The only problem with it is: every contractor claims to be professional. You wouldn’t even get a project if you admitted to be “unprofessional”. But how can a customer, mostly unaware of the subtleties in the field of software development, decide if his contractor really works professionally? A lot of money currently spent on projects doomed from the beginning could be saved if the answer was that easy. But there’s a lower limit of skills that have to be present to pass the most minimal litmus test on developer professionality. This blog article gives you an overview about the things you should ask from your next software development contractor.

First a disclaimer: I’ve compiled this list of skills with the best intentions. It is definitely possible to develop software without some or even any of these skills. The development can even be performed in a very professional manner. So the absence of a skill doesn’t reveal an unprofessional contractor without fail. And on the other side, the clear presence of all skills doesn’t lead to glorious projects. The list is a rule of thumb to distinguish the “better” contractor from the “worse”. It’s a starting ground for the inexperienced customer to ask the right questions and get hopefully insightful answers.

Let’s assume you are a customer on the lookout for a suitable software development contractor, maybe a freelancer or a company. You might take this list and just ask your potential developer about every item on it. Listen to their answers and let them show you their implementation of the skill. In my opinion, the last point is the most crucial one: Don’t just talk about it, let them demonstrate their abilities. You won’t be able to differentiate the best from the most trivial implementation at first, but that’s part of the learning process. The thing is: if the developer can readily demonstrate something, chances are he really knows what he is talking about.

The minimal skills

The list is sorted by their direct impact on the overall development quality. This includes the quality perceived by you (the customer), the end user and the next developer who inherits the source code once the original developer bails out. This doesn’t mean that the topics mentioned later are “optional” in the long run.

Source code management system

This tool has many different names: source code management (SCM), revision control system (RCS) and version control system (VCS) are just a few of them. It is used to track the changes in the code over time. With this tool, the developer is able to tell you exactly which change happened when, for what version and by whom. It is even possible to undo the change later on. If your developer mentions specific tool names like Git, Subversion, Perforce or Mercurial, you are mostly settled here. Let him show you a typical sync-edit-commit cycle and try to comprehend what he’s telling you. Most developers love to brag about their sophisticated use of version control abilities.

Issue tracking

An issue or bug tracker is a tool that stores all inquiries, bug reports, wishes and complaints you make. You can compare it to a helpdesk “trouble ticket” system. The issue tracker provides a todo list for the developer and acts as an impartial documentation of your communication with the developer. If you can’t get direct access to the issue tracker on their website, let them demonstrate the usage by playing through a typical scenario like a bug report. At least, the developer should provide you with a list of “resolved” issues for each new version of your software.

Continuous integration

This is a relatively new type of tool, but a very powerful one. It can also be named a “build server” or (less powerful) a “nightly build”. The baseline is that your project will be built by an automated process, as often as possible. In the case of continuous integration, the build happens after each commit to the source code management system (refer to the first entry of this list). Let your developer show you what happens automatically after a commit to the source code management system. Ask him about the “build time” of your project (or other projects). This is the time needed to produce a new version you can try out. If the build time is reasonably low (like a few minutes), ask for a small change to your project and wait for the resulting software.

There is a fair chance that your developer not only talks about “continuous integration”, but also “continuous delivery”. This includes words like “staging”, “build queue”, “test installation”, etc. Great! Let them explain and demonstrate their implementation of “continuous delivery”. You’ll probably be impressed and the developer had another chance to brag.

Verification (a.k.a. Testing)

This is a delicate question: “Will the source code contain automated tests?”. Our industry’s expectancy value for any kind of automated tests in a project is still dangerously near absolute zero. If you get blank stares on that question, that’s not a good sign. It doesn’t really matter too much if the answer contains the words “unit test”, “integration test” or even “acceptance test”. Most important again: Let your developer show you their implementation of automated tests in your (or a similar) project. Make sure the continuous integration server (refer to entry number three) is aware of the tests and runs them on every build. This way, everything that’s secured by tests cannot break without being noticed immediately. You probably won’t have to deal with reappearing bugs in every other version, a symptom known as “regression”.

Your developer might be really enthusiastic about testing. While every developer hour costs your precious money, this is money well spent. Think of it as an insurance against unpredictable behaviour of your software in the future. Over the course of development, you won’t notice these tests directly, as they are used internally for development. Talk to your developer about some form of reporting on the tests. Perhaps a “test coverage” report that accompanies the issue list (refer to the second entry)? Just don’t go overboard here. A low test coverage percentage is still better than no tests.

If your developer states that he is “test driven”, that’s not a psychological condition, but a modern attempt to test really thoroughly. Let him demonstrate you the advantages of this approach by playing through an implementation cycle of a small change to your project. It may foster your confidence in the insurance’s power.

Project documentation

Every software project above the trivial level contains so many details that no human brain is able to remember them all after some time. Your developer needs some place to store vital information about the project other than “in the code” and “in the issue tracker”. A popular choice to implement this requirement is providing a Wiki. You probably already know a Wiki from Wikipedia. Think about a web-based text editing tool with structuring possibilities. If you can’t access the documentation tool yourself, let your developer demonstrate it. Ask about an excerpt of your project documentation, perhaps as a PDF or HTML document. Don’t be too picky about the aesthetics, the main use case is quick and easy information retrieval. Even handwritten project documentation may pass your test, as long as it is stored in one central place.

Source code conventions

Nearly all source code is readable by a machine. But some source code is totally illegible by fellow developers or even the original author. Ask your developer about their code formatting rules. Hopefully, he can provide you with some written rules that are really applied to the code. For most programming languages, there are tools that can check the formatting against certain rules. These programs are called “code inspection tools” and fit like hand in glove with the continuous integration server (refer to the third entry). Some aspects of source code readability cannot be checked by algorithms, like naming or clarity of concepts. Good developers perform regular code reviews where fellow developers discuss the code critically and suggest improvements. The best customers explicitely ask for code reviews, even if they won’t participate in them. You will feel the difference in the produced software on the long run.

Community awareness

Software development is a rapidly advancing profession, with game-changing discoveries every other year. One single developer cannot track all the new tools, concepts and possibilities in his field. He has to rely on a community of like-minded and well-meaning experts that share their knowledge. Ask your developer about his community. What (technical) books did he read recently? What books are known by the whole development team? As a customer, you probably can’t tell right away if the books are worth their paper, but that’s not the main point of the question. Just like with tests, the amount of books read by the average programmer won’t make a very long list. If your development team is consistent enough to share a common literature ground, that’s already worth a lot.

But it’s not just books. Even books are too slow for the advancement! Ask about participation in local technical events, like user groups of the programming language of your project. What about sharing? Does the developer share his experiences and insights? The cheapest way to do that is a weblog (you’re reading one right now). Let him show you his blog. How many articles are published in a reasonable timespan, what’s the feedback? Perhaps he writes articles for a technical magazine or even a book? Now you can ask other developers for their opinion on the published work. You’ve probably found a really professional developer, congratulations.

There is more, much more

This list is in no way exhaustive in regard to what a capable developer uses in concepts, skills and tools. This is meant as the minimal set, with a lot of room for improvement. There are compilations of skills like the Clean Code Developer that go way beyond this list. Ask your developer about his personal field of interest. Hopefully, after he finished bragging and techno-babbling for some time, you’re convinced that your developer is a professional one. You shouldn’t settle for less.

A small story about outsourcing

A true story about why it isn’t always cheaper to produce more cost-effective. And a story about a process that wasn’t tailored around human requirements.

Let me tell you a story about human labor and automization, cost efficiency and the result of local optimization. The story itself is true, but nearly all details are changed to protect the innocent.

An opportunity

Once, there was a company that produced sensoric equipment with a large portion of electronic circuitry. The whole device was manufactured at the company’s main factory and admired for its outstanding rigidity. Then, one day, the opportunity offered itself to outsource the assembly of the electronics to a country in the asian region. The company boss immediately recognized the business value in this change: The same parts would be produced by the company, shipped to the asian contract manufacturerer, assembled and promptly returned. Then, the company’s engineers will provide the firmware and software for the final product. By outsourcing the most generic step in the production line, the production costs could be lowered significantly.

A detail

There is one little detail that needs to be told: The sensors relied on some very specific and fragile parts only the company itself could produce. These parts were especially sensible to the atmosphere they were assembled in. A very important aspect of the production process was a special purpose machine that could assemble the parts while sustaining the necessary gas mixture and pressure. Upon closer inspection, one could say that the essence of this product’s secret ingredience weren’t the parts itself, but the specifically tailored production process.

The special purpose machine had to be transferred to the contract manufacturer in asia, otherwise, the sensors could not be assembled. This was a minor inconvenience compared to the large profits that could be realized once the outsourcing was completed.

A success

The machine was transported to the contractor, installed and tested. A special crew of workers of the contractor’s staff was trained to operate the machine properly and within the necessary conditions. After a while, the production line began its work. The first sensors assembled offshore returned home. They all worked as intended. The local engineers couldn’t tell the difference but by looking at the serial number. The company management was pleased, the profitability was increased.

A failure

Everything went well for a while. Then, the local engineers noticed a slightly higher number of faulty sensors. Not long after, the quality assurance reported decreasing performance numbers of the devices. The rigidity of the device, the unique selling point, slowly deteriorated. The company management was worried and established a task force to indentify the root cause for this change to the worse.

A mystery

The task force inspected the reported problems and couldn’t make much sense of the numbers. It wasn’t a problem of whole faulty batches (indicating incidents like transport damage), but also not of individual faulty pieces. Instead, they found that if a piece was faulty, the next few pieces from that series were also faulty. Then, there were long intervals with perfectly good pieces until another group of clearly faulty pieces occurred. Something had to go wrong during the assembly process at the contractor.

A revelation

When the task force arrived in the contractor’s factory and inspected the special purpose machine, they found that the atmosphere regulator was damaged. This automatic part of the machine takes care of the mixture and pressure of the gas in the machine during operation and keeps it in the necessary range by applying or draining specific gas. The contractor didn’t bother to replace the rather expensive part when cheap human labor is readily available. They had hired a worker to perform the atmosphere regulation manually. Some lowly paid worker had to watch the pressure numbers and provide more or less gas, just as needed. This was nearly as good as the automatic regulation and still good enough to produce quality devices.

An explanation

But, the contractor only hired one worker per shift. This worker had to go to the toilet sometimes during the work day. When he was away from the machine, it went along unregulated, soon to be misadjusted to the point of only producing junk. Once the worker returned, he would balance the numbers and bring the machine in the OK state again. This situation occurred periodically, but not too often to taint whole batches. Only during his absence, the series of faulty devices would be produced.

A conclusion

I don’t want to add much moral to this story. Perhaps one thing should be considered when recapitulating: Both the company and the contractor “optimized” their costs locally by making cost efficient decisions that turned out to be expensive in the long run. The company chose between expensive, but controlled local production and cheap outsourced assembly, arguably the most delicate step in the whole production process. The contractor chose between a high one-time investment in an automatism and the low ongoing cost of cheap human labor. Both decisions are comprehensible on their own, but lead to a situation that would never have occurred in the original setting.

Summary of the Schneide Dev Brunch at 2012-07-15

If you couldn’t attend the Schneide Dev Brunch in July 2012, here are the main topics we discussed neatly summarized.

Two weeks ago, we held another Schneide Dev Brunch. The Dev Brunch is a regular brunch on a sunday, only that all attendees want to talk about software development and various other topics. If you bring a software-related topic along with your food, everyone has something to share. The brunch was so well attended that we had trouble to all find a chair and fit at the table. There were quite some new participants, so the introductory round was necessary again. Let’s have a look at the main topics we discussed:

Choosing Google Web Toolkit

If you start the development of a new web application today, there are many frameworks to call to aid. Most of them will not lend a hand, but mostly stand in the way. In a short presentation, we learnt about the arguments in favor and against the use of the Google Web Toolkit for the development of a highly customizable web application. The two most important aspects were that GWT enables desktop-like “real” (as opposed to “web”) development but still provides enough hooks to embrace the web-only developers.

Spock Framework

The Spock testing framework tries to bring natural and expressive syntax back to testing. It mixes the best of most current testing and specification frameworks together in a groovy-based domain specific language. The first contact with Spock of one of our attendees was very pleasant. The framework provides opiniated default tools for most modern testing aspects (e.g. mocking), but is extremely integrative with all current testing libraries. The take-away of this topic was: Try Spock for your next adventures in testing.

Schneide job offer

We from the Softwareschneiderei host the Dev Brunch for nearly six years now. In all these years, we grew slowly without the need to announce open job offers. Now is the time where even we have to insert a little bit of advertising into the brunch: we are hiring. Enough said.

SWT UI-based tests

The Standard Widget Toolkit is the graphical foundation of the Eclipse platform. It’s a bit dated (like most Java-based UI toolkits) and doesn’t really embrace automatic UI-based tests. There is SWTBot, but it doesn’t provide the power of a tool like FEST-Swing. We discussed the situation, but couldn’t offer much help.

Decorator pattern

Another question for discussion was the usage of the classic decorator design pattern in a rather twisted use case. Without going into much detail, the best option would have been the use of Mixins, but the environment (Java) doesn’t provide them. It was an interesting discussion with lots of different solution attempts. We didn’t find the definitive answer, but there was some good inspiration in the train of thoughts.

The programming language Go

One guest offered us a quick overview over the new programming language Go, developed by Google. To sum up a few aspects that were mentioned, Go is compiled to native code, doesn’t offer type inheritance but compile-time interface binding (if it matches, it binds) and so-called goroutines. The latter are slightly improved coroutines. The communication between objects is mostly done with channels, a very flexible event notification system. The feature with the most raised eyebrows was the visibility modifier: capitalization. If your name begins with a capital letter, it is exported. You can quickly learn the basics of the language with the web-based “Tour of Go”.

Summary of Java Forum Stuttgart

One attendee summed up his impressions and experiences with this year’s Java Forum Stuttgart, a local Java-based conference. The day was worthwile and informative, but some basic pieces went missing. For example, you weren’t provided with a notepad and a pen and had to go on a hunt at the exhibitor booths. The single extraordinary talk that you’ll remember for years didn’t happen, either. Most visited talks were solid, but not outstanding. Most noteworthy tools this year were Gerrit and Sonar.

Data loses its location

A final aspect for open discussion was the fact that stored data loses its location. With all modern web- or cloud-based services, the notion of a “storage medium” begins to lose meaning. And with the fast mobile internet access, you won’t have to reside at a specific location to access all your data. For the next generations of computer users (read: kids), data will behave like the notorious aether: always there, never affixable.

Epilogue

As usual, the Dev Brunch contained a lot more chatter and talk than listed here. The high number of attendees makes for an unique experience every time. We are looking forward to the next Dev Brunch at the Softwareschneiderei. And as always, we are open for guests and future regulars. Just drop us a notice and we’ll invite you over next time.